Dusknoir
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Inside the card.
Card information
- Category
- Pokemon
- HP
- 120
- Type
- Psychic
- Stage
- Stage2
- Evolves from
- Dusclops
- Pokédex
- #477
- Release date
- 2008-11-01
Printings listed in the catalog
Holofoil · Reverse holofoil
Printing flags describe catalog variants. Check your card’s foil, edition and stamps before comparing prices.
Abilities & attacks
Shadow Command
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Damage Even
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Night Spin
50Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
- Weakness
- Darkness +30
- Resistance
- Colorless -20
- Retreat cost
- 3
Format status
Standard: Not legal · Expanded: Not legal
Catalog-reported status; tournament rules and reprint eligibility can differ. Confirm with your event organizer.
Source: TCGdex card record ↗ · Record updated 2026-08-19. Unlisted fields are not inferred.
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